Five heroes
Each one plays differently. Start as the Delver and unlock the rest by going deeper. Tap one to see them fight.


TheDelver
Sturdy and patient. Big hits, solid blocks.
Ready from the start

TheShade
Fragile and quick. Poison and knives.
Beat the Act 1 boss

TheJuggernaut
Huge and slow. Keeps half its Block every turn.
Beat the Act 2 boss

TheHexer
Frail but cruel. Weakens and rots everything.
Win a run

TheTidecaller
Builds up the Tide, then lets it crash.
Reach the Heart of the DeepHow a run works
Every run is a new descent. Lose, and you start again stronger.
1Pick your path
Fights, elites, shops, campfires, treasure and strange events. Choose your way down the map.
2Fight with cards
See what every monster will do next. Strike, block and set up the turn that ends it.
3Grow your deck
Take new cards, relics and potions after every win, and build something that can beat the boss.
73 cards
Attacks, skills and powers, painted in ink. Upgrade them at the fire, and play them enough and some evolve into something stronger.
Ten bosses
From a crypt to flooded caves to a molten deep. Every boss turns nastier at half health.

The Hollow King
Act 1
The Tide Witch
Act 2
Ember Colossus
Act 3
Heart of the Deep
Find all three keysMade for your phone
Portrait, one hand, tap to play. Runs save the moment you close the app.





Always more to chase

Daily and weekly
A new dungeon every day and every week, the same for everyone.

24 relics
Relics that grow, and sets that power up together.

The Ink Well
Every run pays Ink for upgrades that last forever.

Endless, Trials, Boss Rush
When one run isn't enough.

A collection to finish
Cards, relics and a bestiary of every monster you've slain.

Easy to Brutal
Four difficulties and ten Ascension levels to climb.